-
### Environment
Alchemy 7.1.9.2501
### Description
When I am in a call, and I open the IM to post a link it disconnects my call.. Also Call is greyed out only the other party can call me.
### Rep…
-
### 🐛 Describe the bug
I create a new issue to log the APIs that trigger `INTERNAL ASSERT FAILED` when promoting `complex32` dtype based on [my reply](https://github.com/pytorch/pytorch/issues/7048…
-
Hi everyone,
Firstly, thank you for this awesome math library.
Secondly, during development I have across several functions I am missing coming from NumPy. I have seen that you have list of func…
ghost updated
4 years ago
-
I am trying to integrate the C++ library directly, without using the plugins for Unity or FMOD.
When trying to link the `ResonanceAudioObj` library, I get the following error:
```cpp
error: /Appl…
-
due to #8
❌️ CapsQueue - Failed in 0.000s
❌️ DetectObjects - Failed in 0.000s
❌️ LoginAndDownloadJ2P - Failed in 1.595s
❌️ LoginAndDoNothing - Failed in 0.007s
❌️ LoginLogout…
-
### 🐛 Describe the bug
NvFuser single mode changes the output
```py
import torch
device = 'cuda'
class M(torch.nn.Module):
def __init__(self):
super().__init__()
def …
-
### Description
Carrion v1.0.5, Linux x64, GOG, Engine: MonoGame
Rock 5B, Box64 with Dynarec v0.2.1 f82a6b7, PAN_MESA_DEBUG=gofaster,gl3
Working.
Thanks to https://github.com/ptitSeb/box86…
-
This looks amazing! Are you planning on publishing the code?
-
With new GPU's coming out with raytracing hardware it might be worthwhile to look into using that for audio. Using Vulkan compute could be another thing to look into, depending where OpenCL is headed.…
-
Hi.
This is a suggestion to switch to one (1) single audio backend.
While having multiple audio backends sounded good in alpha development (on paper) it is simply not viable and is too huge a cost t…