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0.145v increased a lil bit my memory clock slider to 500Mhz. However, if i try to increase it above 300Mhz, i get a NVAPI_NOT_SUPPORTED error for that, as i saw on the log file.
There is no other err…
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Just for visibility, this can be a meta issue for referencing various posted benchmarks.
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The game was playable in the stable version 1.3 but occasionally it won't show the main menu (the one which has the press the start button) and the only fix i found for it was to reinstall the emulato…
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# "fffaraz/awesome-cpp"
*22-06-2021 13:07*
> A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff. - fffaraz/awesome-cpp
A cur…
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https://github.com/eoineoineoin/glTF_Physics/tree/master/MSFT_rigid_bodies/schema
The repo currently has these files:
* `glTF.MSFT_rigid_bodies.joint.schema.json`
* `glTF.MSFT_rigid_bodies.join…
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Currently, the detection of collisions between two static bodies, two kinematic bodies, or one static and one kinematic bodies, will be ignored (the contact points won't even be computed).
It may b…
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Hi,
now that seems Ghostrunner DXR should be working with latest VKD3D master I wanted to test 3 initial DXR demos NV released in March 2019 jointly or in similar timeframe with Pascal DXR enabling d…
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So... nVidia just announced to their shield users that they are discontinuing support for gamestreaming, and that we should start utilizing the "steam link" app. What's the impact on those of us using…
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This looks to be a fantastic project!
However, it doesn't look like it's been updated in a few years. This isn't necessarily a bad thing but I'm wondering if it's compatible with the latest Nvidia…
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Last Win11, RTX3080Ti, Last Drivers, etc...
when i try to run in debugmode the demo "vk_streamline" (because official documentation is awful and not up to date)
Exception thrown at 0x00000000000…