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From https://github.com/cloudwu/sproto/issues/83
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People with laptops tend to report graphical issues that are solved by telling their graphics card to activate for Zero-K. Apparently the default behaviour of some laptops is to let programs decide in…
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Would it be possible to add pen pressure when using devices such as the surface pro that has a stylus pen?
This would mean I could use my surface for more taxing apps that utilise graphics tablet fea…
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I get 4 weird errors when starting BG3 post-patch 3 in the console, and I'm not sure what they're referring to and how to fix it, and there's also something about a missing spell component, not sure i…
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Just for visibility, this can be a meta issue for referencing various posted benchmarks.
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0.145v increased a lil bit my memory clock slider to 500Mhz. However, if i try to increase it above 300Mhz, i get a NVAPI_NOT_SUPPORTED error for that, as i saw on the log file.
There is no other err…
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The game was playable in the stable version 1.3 but occasionally it won't show the main menu (the one which has the press the start button) and the only fix i found for it was to reinstall the emulato…
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https://github.com/eoineoineoin/glTF_Physics/tree/master/MSFT_rigid_bodies/schema
The repo currently has these files:
* `glTF.MSFT_rigid_bodies.joint.schema.json`
* `glTF.MSFT_rigid_bodies.join…
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Currently, the detection of collisions between two static bodies, two kinematic bodies, or one static and one kinematic bodies, will be ignored (the contact points won't even be computed).
It may b…
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Hi,
now that seems Ghostrunner DXR should be working with latest VKD3D master I wanted to test 3 initial DXR demos NV released in March 2019 jointly or in similar timeframe with Pascal DXR enabling d…