-
**Is your enhancement proposal related to a problem? Please describe.**
https://github.com/zephyrproject-rtos/zephyr/pull/67919 introduces configurable write-block-size support in STM32F4 flash drive…
-
**Describe the bug**
When entities marked with `.add_rollback()` are despawned, e.g. with `commands.despawn_recursive(entity)`, they are not properly restored.
**To Reproduce**
Steps to reprodu…
-
The desync detection issue of comparing the wrong frames has been resolved in the main branch. Switching might break things but I should at least try. It would be hugely beneficial to have proper desy…
-
Cross-play appears to be broken in this very specific case.
To reproduce:
1. Start signaling: `cargo run -p matchbox_server`
2. Run native client: `cargo run -p bevy_ggrs_example`
3. Run Firef…
-
**Describe the bug**
Desyncs are reported because predicated checksums and confirmed checksums are being compared.
**To Reproduce**
My repro can be found here on the `desync-detection-issue` bran…
nezuo updated
10 months ago
-
I am using `Uuid`s with `bevy_ggrs_rollback`, which requires `bytemuck` compatible types for serialization and deserialization. By adding the `bytemuck` feature, it would thus become possible to use …
-
I deleted [the integration tests](https://github.com/gschup/bevy_ggrs/blob/de326196cd484bbe74a0c0b7d25219fe304d7d19/tests/example_integration.rs) I previously merged. While I like the idea of having m…
-
This could potentially add to the game juice/feel and given that fighting games (which one of the most competitive game genres there are) I feel like this should be fine in fairness terms.
-
Adding Plugins that add systems to the `GgrsSchedule` does NOT work.
The fix that I came up with here is to first add the `DefaultPlugin`,
then add the `GgrsPlugin` (this adds the `GgrsSchedule` and…
-
Having Singleplayer would be quite handy, and if I were to put the game on Steam pretty much a requirement. I would also need Local multiplayer and controller support and more, but we will see.
Som…