-
```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
-
```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
-
```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
-
```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
-
```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
-
```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
-
**Is your feature request related to a problem? Please describe.**
Since glsl-transformer is in iris, debugging shaders has become more difficult due to syntax errors being caught by glsl-transformer…
-
Hi,
I have installed everything, but how do you open the menu to switch the individual tone mappings?
is there an OSD?
-
since i'm interested in using this in unit tests, it's pretty much necessary that glsl shaders can be ran in it, but that might be too complex!
-
While [Pigs In A Blanket](https://github.com/SonicMastr/Pigs-In-A-Blanket) works, CG shaders have to be manually [adapted](https://github.com/doctor-amaton/vita-cg-glsl-shaders) to even make them usea…