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I'm doing the following:
```
my_poly8 = sg.Polygon([sg.Point2(7.8324275, 48.0067807),
sg.Point2(7.8325995, 48.0066757),
sg.Point2(7.8329729, 48.006949…
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I've been trying to generate keycaps using material design icons font for the legends. I've installed the font on my system (running ubuntu on WSL), have installed the latest appimage for openscad, an…
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**Requirements**
- Add a utility for determining whether a mesh is "solid" or has holes / missing triangles after an operation.
- Add utility for automatically isolating and highlighting triangle se…
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Hi, this is not an issue of the code but a question that I hope you could help to point me to the right direction. I want to have a final mesh that has exactly **the same boundary vertices as in the o…
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### Background
In RealtimeCSG, brushes (convex meshes) are represented using the half-edge data structure ([see here](https://github.com/LogicalError/realtime-CSG-for-unity/blob/a3ccdb6d13be59bd7f9…
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Hi, is there a way to trim surfaces and create holes in verb ?
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Thank you for making this program possible. I hope you can help me. I created a set of dice with polydicegenerator and when I render I keep getting this error:
ERROR: The given mesh is not closed! …
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It would be nice if it's easier to write "simple" C-style code in geometry-central without thinking about e.g. `std::unqiue_ptr`. Some changes that would push us in that direction without breaking exi…
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In issue #6899 already a todo list was reported (self assigned in the mean time to @MaelRL), though there a far more packages where todo lists are present.
I think that todo lists should not be pre…
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It is very unintuitive to work with TriMesh in scripts that render a lot because TriMesh loses normals in csg etc.
render_mesh could automatically add normals (if necessary to a copy). Or TriMesh co…