-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
**Describe the bug** - Required
Generating new terrain after water has been present on the map occasionally causes a crash.
**Steps To Reproduce** - Required
1. Place water sources on the map, l…
-
### What feature do you want to see added?
In `config.yml` there is `Paths.heightmap: "heightmap"` indicating a folder that contains png images of heightmaps. You can utilize these files to make a h…
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
Hi,
I'm looking to use your package to create a much denser heightmap than the ones you use as example - I essentially need to create a surface that somewhat mimics fine gravel. I am creating my he…
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
-
**Versions**
- Candle version: 1.17, 1.2.15b
- Firmware version: 1.1h
**PC info**
- OS: windows
- OpenGL version:
**Describe the bug**
Having a problem with both z probe and heightmap, I h…
-
Стратегия некорректно определяет пересечение в случаях, когда происходит наблюдение нескольких элементов на странице при определённом их взаимном расположении.
Например, в случае наблюдения двух элем…