-
Would be cool to see features borrowed from DirectX12GameEngine for the UWP side of things so Holographic capability and DX12 could light up.
Repo is here:
https://github.com/Aminator/DirectX12G…
-
i search many time canot find how i can set the WorldMatrix
anyone has a example for me Please
WPF standard helix Toolkit
c# / VisualStudio 2017/ .net Framework 4.52
thx for help
Mario
-
Hi, I need to create a triangle strip mesh.
I have positions, indices , texture coordinates and the texture (BC1 or BC3 format).
Which is the best way to create the mesh ?
I must use MeshBuilder or…
-
There will be support i am making a 3D viewer crossplatform, it will be compatible with linux and AvaloniaUI?
![image](https://user-images.githubusercontent.com/2290904/89517314-d33bad00-d7d9-11ea-…
-
In my viewport I've recently added the opportunity of upscaling/downscaling the 3D model along the Z-Axis, i.e. stretching and shrinking the model based on a Z-Scale factor. Unfortunately, along with …
-
I'm trying to use the C# code behind to create a TranslateManipulator with cutting plane and rectangleVisual3D.
But I see that, I can not set position for TranslateManipulator if I use it together w…
-
it was to be so nice if it had async reader for stl files
-
Hello,
HelixToolkit is truly an amazing piece of work and I'm using the SharpDX version already in several of my projects. However, currently I am trying to light a scene (a game map) with point li…
-
I'm using HelixToolkit.Wpf.SharpDX to draw some colour-keyed triangles to a Viewport3DX and then rendering the scene to determine which triangles are visible. I render the Viewport3DX to a bitmap sour…
-
I have developed a WPF application using `Visual Studio 2019` and `.NET Framework 4.7.2`. The purpose of this application is to display a 3D model from an .obj file using the `HelixToolKit.Wpf` v2.5.1…