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### Current behavior:
No high-level ability to test whether the browser is playing an audio file.
### Desired behavior:
If possible, it'd be great to have a high-level way to check whether a …
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The threejs audio listener somehow causes the web audio api to hog the CPU, gradually becoming worse over time until the frame rate becomes unbearable. Let's try a different spatial audio solution. Th…
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I did not encountered the issue myself and I tried to gather as much informations as possible.
When switching activities on IOS (tested on 13.4.1), sounds does not play anymore. The only found work…
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I am coding an audio player for my website, I made the function update_seekbar to update the value of the audio_seek variable which is bind to the value of the input type range tag, so the seek bar ch…
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Something like https://howlerjs.com/#player
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It seems that the only example that is working is the example with streaming. The local mp3 file does not work. Can this be fixed?
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**Context**
- At one point we had a play sound effect brick, but the audio sprite handling wasn't working (it was playing effects too long, wasn't starting at the right spot). Here's the PR/diff wher…
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I have been trying to create a simple mixer that can have 4 different sounds playing at once, with volume sliders to adjust them.
This is the way each of the sounds is set up, with a slider assigned …
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Steps:
1. Open https://howlerjs.com/assets/howler.js/tests/core.webaudio.html in Safari 15 (mac OS)
2. Audio doesn't play
3. No errors in logs