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Endgame in Go often decomposes into independent regions.
Each region can have assigned mean and temperature as defined by CGT (Combinatorial Game Theory).
Playing a region with maximal temperature …
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[//]: # "This description supports Markdown syntax. There's a cheatsheet here: https://guides.github.com/features/mastering-markdown/"
[//]: # "These lines are comments, for letting you know what you…
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I thought I had suggested these before but checked and noticed I hadn't so figure it's worth it to go ahead.
Main features I was thinking about was selectively choose with extras to download. I wou…
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For the record:
TSMuxer calculates the ATS (Arrival Time Stamps) of each M2TS packet by simply dividing the time between two consecutive frames/DTS by the number of packets. This is incorrect (i.e. n…
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At the moment i'm trying to include torches and lights with other colors and area they can lit, but as I read in the forum it isn't supported by the engine yet.
So would be cool, if that would be incl…
ghost updated
2 months ago
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Hi,
for the last couple of days I have been working on scripts for training and evaluating RL agents for multiplayer dominoes, but I have faced two main issues:
1. **Scale**: Any training seems …
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The config file should be commented to explain what each setting does so they don't end up breaking the game.
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### Checked Existing
- [X] I have checked the repository for duplicate issues.
### What would you like to know?
i'm writing a game server, and my favourite programming language is rust, so i'd like…
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### Before You Begin
- [X] I confirm that I have downloaded the latest version of the addon.
- [X] I am not playing on a private server.
- [X] I checked for an [existing, open ticket](https://github.…
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I compared the pytorch deep_cfr with tabular cfr, and found that deep_cfr has a much higher exploitability (deep_cfr 0.83, tabular 0.02).
Moverover, printing out the policy of deep_cfr seems to sugge…
fumin updated
2 weeks ago