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## Information
* Server Version: 1.20
* OldCombatMechanics version: 1.12.2
## Problem Description
### To Reproduce
Steps to reproduce the behavior:
1. install OldC…
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### Summary
Items get deleted when trying to transfer them
### Reproduction
When a player tries to transfer items with bigger weight than the inventory can hold, makes the items get deleted and in …
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```
Updating (https://bernardphp-com.readthedocs.io/projects/chute/objects.inv)
Traceback (most recent call last):
File "/app/.heroku/python/bin/flask", line 8, in
sys.exit(main())
File…
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**Expected result**: When querying a user with a private inventory, it will show `Privated Inventory: True`
**What occurred**: When querying a user with a private inventory, it shows nothing regardin…
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[bz#495]
The author should be able to define individual item menus for each character, including a maximum carrying capacity, in addition to the standard item menu included now. This will make item a…
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This is mostly doable - we just need to adjust the logic in the trading api implementation
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**Describe the bug**
[head:OWNER_HEAD](https://gadgetsmenu.net/wiki/others/material-syntax#owner-head) should display the players head in any inventory. When set as the Menu-Item (item to open the Ga…
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##### ISSUE TYPE
- Bug Report
##### SOFTWARE VERSIONS
###### pynautobot
2.2.1
###### Ansible:
2.15.9
###### Nautobot:
2.2.6
###### Collection:
networktocode.nautobot…
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Most of Twilight Forest unique mechanic are awesome, but lack of integrations, what makes TF one of the most underrated mods in big modpacks like E2E.
Adding more connections would help to give secon…
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@DavoudTaghawiNejad and I have been discussing and decided that `Inventory` and `Accounting` are different services.
`Inventory` is a collection of `Item`s which can be `Good` or `Contract` (as in …