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There seems to be an issue with UV. Sometimes texture gets stretched
![image](https://user-images.githubusercontent.com/66861200/120211730-e202bd00-c24e-11eb-8078-ed7edfd8409f.png)
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So I have been expanding the traits integrating density into the chunk system. Time and time again the voxel baker is giving me issues.
Consider this input data which is generated from noise rangin…
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This has been a discussion over the past few days in the age series development Discord server; we've been trying to decide what we want in a platform for the game. I want to formalize that conversati…
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Hello! Firstly, thanks for the amazing work on this module it is amazing to use! I do have a question about the blocky terrain. Would there be any way to do marching cubes as is? That would allow you …
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Hi, I suppose I can speak in Spanish but I'll keep talking in English for the community.
Is there any option to make voxels shape smoother? I think yes, but I'm a little bit newbie with voxels.
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I noticed that it's been quite a while since anything has been uploaded to the YouTube channel, despite all the brilliant updates that the game has a really received on Steam. I think the YouTube chan…
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I'm generating vertices with marching cubes. I split up the terrain into size 32x32x32 chunks of voxels. I'm currently generating 4x4x4 (or 64) chunks. I'm just doing some simple sin maths to generate…
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```
cargo run --bin editor --release --features amethyst/vulkan,amethyst/no-slow-safety-checks -- assets/maps/example_map.ron
Compiling voxel-mapper v0.1.0 (/home/elias/amethyst/voxel-mapper)
er…
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I don't know this my promble or is a bug or something else.
This appears in "Heightmap World Example" .
I open with Unity2019.3.2f1.
And I really like this project. I appreciate your work.
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Flowing terrain code currently used in Pyroclasm for basalt and lava could be used for more generic "smooth terrain" mods. @Cadiboo expressed interest in this problem in a forge PR: https://github.c…