-
AddToDBLoop checks if a file is still valid with the HashSet BTRLEntriesPathes https://github.com/BattletechModders/ModTek/blob/a59bc5b724144cf6046f03880e30dcfc944188fc/ModTek/ModTek.cs#L1482.
That H…
-
https://github.com/BattletechModders/ModTek/blob/master/ModTek/ModTek.cs#L1434
This Exists check is rather expensive. Possibly convert BTRLEntries to a Dictionary, or keep a HashSet with the file n…
-
I'm hoping I can get some help here as it seems I can't get any help anywhere else.
I wanted to use some mods for my game, but unfortunately as soon as I just activate modtek alone I end up with an e…
-
This works for ubuntu 18.04.4 LTS (Bionic Beaver) with Battletech 1.9.1
in `$HOME/.steam/steam/steamapps/common/BATTLETECH `
(for newbies $HOME stands for ~, the /home/username directory )
creat…
-
Dled latest 0.7.7.6, followed instructions step by step, but ..it's not working. Modfolder is ModTek, folder is in the right place : game folder under Mods (BATTLETECH\Mods\ModTek) any suggestion?
…
-
On linux (and likely OSX) ModTek will not find directory inside specific mod, if path to this directory in mod.json ends with double slash ("\\\\").
```
"Manifest": [
{ "Type": "WeaponD…
-
I'm sorry for my English. It's not my first language.
I think the method GetAllTypesThatImplementInterface in ModInit may cause some problem if there's a Mod that extends a Class defined in another…
-
basically its for RT. kinda lots of requirements.
Features:
- make sure its immutable
- make sure its only one file, use zip as that's a nice standard (encrypted zip support requested by Lady)
-…
-
Since the mod.json is managed by the mod author, if a new mod version comes out, one has to overwrite the mod.json with what the mod author provided in the update.
That leads to either losing the s…
-
* Provide `RequiresDLC` for both ModDef and ModEntry
* Defer handling merges for DLC content until unpacked and available