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Monado's hand tracking is getting forearms, and I want to use StereoKit to make sure it works right!
I'll hopefully be poking at the code for real this weekend, but I'm hoping that somebody can poi…
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### Brief Issue Summary
To get presets that are designed for cross-platform projects (so, using ninja generator, etc - I haven't tried using the Visual Studio/vcproj generators because I do not want …
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`XrGraphicsBindingOpenGLXlibKHR` and `XrGraphicsBindingOpenGLXcbKHR` contain the visualid and fbconfig fields, but they are unused in Monado and SteamVR, the only runtimes that are able to use these g…
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Hi.
I have access to HP Reverb 2 and i decided to map memory signalls to controllers functionality. This is not full list but i will try to find all functionalities c: buffer[] is name directly taken…
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Currently, Tensorflow Lite requires the end user to add shared libraries to use Hexagon delegate, such as `libhexagon_interface.so` (interface from TensorFlow side - integrated in `org.tensorflow:tens…
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Only just started with wivrn and it is great, much smoother experience doing xr dev in godot using wivrn instead of alvr + steamvr.
One thing I noticed though is that the pico 4 controllers are off…
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Hello, I want to integrate OpenXR on Android platform
I use GLSurfaceView in the Java layer, GLSurfaceView have inited EGL environment in GLThread, this all in Java layer.
And I use OpenXR in native…
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I'm somebody who writes open-source research software for neuroscience and related areas, used by thousands of labs. Atm. I'm trying to find out what hardware options exist for eye tracking with the O…
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Hi, this looks like an awesome project! I was wondering whether it would be feasible to add VR support to G-Engine?
I'm no expert, but it looks like the industry is converging to using Khronos' [Op…
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This project seems pretty direction less, while on many repos / branches there are interesting things.
The last 0.3.0 release is > 3 Years old, wouldn't maybe giving some goals and or deadlines / p…