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For TheXTech's Compat update to correctly detect the best target version for content, modern WLDX files should mark their target branch and version.
This can be a very simple field (string for bran…
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There's no way to know how many Dragon Coins you've collected in a stage other than remembering them. It would be nice if they displayed on the HUD somewhere like in Super Mario World, the graphic use…
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**Which component?**
![image](https://github.com/WohlSoft/Moondust-Project/assets/4628923/c3f7e051-b384-4271-8bd4-c77dafbd57da)
**Describe the bug**
Hitting "Reload Config Pack" causes the edit…
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Since SMBX introduced the stars system, it keeps the painful limitation that restricts every single star being assigned to the section where it was been placed. So, if you put two stars in the same se…
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**Describe the issue**
When the message box has transparent colour, it blends (instead of crop) and causes the middle part of transparent colour issue.
**Example Case**
[TransparentMsgBox.zip…
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As the title says, some way to get a musicboxes' index. Plenty of other objects have the ability, so i feel it'd be at home. Possibly as a context/right-click menu item.
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### Describe the issue
The button position of the source string frame is incorrect
### I already tried
- [X] I've read and searched [the documentation](https://docs.weblate.org/).
- [X] I'…
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When I implemented ability to run LunaTester with disabling OpenGL on SMBX Engine (by appending `--nogl` argument), I found that when I closing it, it heavy overloads CPU and causes a huge lag of PGE …
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This is an old issue. When PGE Editor launches a starting a level test on fast machine, everything works fine. But when PGE Editor starts same level test on slow machine (for example, under VirtualBox…
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Since SMBX exists, it was stuck on ASCII and English language for in-game texts and UI labels. PGE Engine introduces the ability to make the full localization of UI where is possible to translate any …