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Hi! Thanks for your wonderful work!
Can I ask how you retarget the local joint position from the motion data to an arbitrary character model?
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Hope you're going well,
I was wondering if you have the time to compile the FaceCapReceiver Device for motionbuilder 2023 ?
Much thanks for all you have done !
Cheers
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Great job!
But how to visualize dataset BVH files, Please give a sample.
thanks!
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Hi, thanks for the great paper and library!
I'm also attempting to train the model on a custom .bvh animation, which is downloaded from Mixamo as .fbx files.
When I tried to change .fbx into .bv…
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Hi, thanks for your work. Can you give more description on debugging with vscode? how to use "motionbuilder: attach". Thanks a lot.
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Hi @JLPM22
To start working with custom DB, as first step, I have created a MotionMatching DB with custom animations( .bvh files). I am using direction predictor network given by you only in this …
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Is it possible to add MB 2023 support?
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use
Unity 2020.3.2
MeshSync 0.6.1-preview
MeshSync DCC Plugin-0.6.0-preview
*using this version to work with MotionBuilder.
![スクリーンショット (62)](https://user-images.githubusercontent.com/83809984/17…
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I'm longing for a way to convert c3d to bvh. But the code seems to be a way for converting bvh to c3d?
Is there a way to convert c3d to bvh?
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Hi,
I would like this plugin to support the export of blendshape weights, just like the MotionBuilder LiveLink does.
I started to study the maya sdk to find a way to implement it, is there a techi…