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**Describe the bug**
triggerEvent is not working when a given resource start/stop order is used.
**To reproduce**
1. start test3
2. start test2
3. stop test3
4. start test1
[test.zip]…
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**Is your feature request related to a problem? Please describe.**
Unable to squeeze more power from servers cpu
**Describe the solution you'd like**
Add multithreading.
I made example, demo of …
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### Describe the bug
Due to changes in https://github.com/multitheftauto/mtasa-blue/pull/3224 when any resource stops the default Discord RPC starts being used and any custom implementation is gone.
…
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**Is your feature request related to a problem? Please describe.**
idea is simple, if you can load c/c++ code into server, why not lua as well? If you want to add some function you sometimes don't ne…
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### Is your feature request related to a problem? Please describe.
First of all why i need wasm, why do we need wasm in mta: there is a lot of proposals from players to add to mta some feature, in ge…
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### Describe the bug
After using engineRequestTXD and engineSetModelTXDID i get randomly this error and game crashing (disconnect or quit game)
![image](https://github.com/multitheftauto/mtasa-b…
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I try make bundle with low level TSTL API:
```javascript
const tstl = require("typescript-to-lua")
function makeBundleFile(filePath, conf) {
return new Promise(async (resolve, reject) => {
…
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**Which resource(s) have this problem?**
editor_main
**Describe the bug**
When destroying an element using editor_gui (for example with DELETE button), first `"onElementDestroy"` event is trigger…
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### Describe the bug
When you replace a model, and then stop the resource, model won't unload.
### Steps to reproduce
https://streamable.com/egykqa
Use resource linked here: https://github.com/mul…
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Type: Bug
I just tried to open my **Pawn Language** dedicated workspace and found that the extension host is crashing repeatedly...
```
workbench.desktop.main.js:89 [Extension Host] Lua:MTA LUA…