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The definition of `Artifact` is
"_A resource **(or tool)** that **exposes affordances** to agents. Agents use artifacts to achieve their design objectives._"
The term "**resource**" seems to inc…
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Currently, we are unable to do the following:
```python
from salina import Workspace
ws = Workspace()
batch_size = 5
ws.set("obs", 0, torch.zeros(batch_size, 3))
ws.set("obs", 1, torch.zeros(bat…
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This would require some form of decay in the system, such as buildings becoming damaged (or simply disappearing).
Relevant for multiagent systems and goal reasoning systems.
m312z updated
3 years ago
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Hello. I was toying with this code recently and have found its performance impressive. I was curious about how it might perform on No Limit Texas Hold 'em. Could this code tractably scale from Ledu…
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Erre kíváncsi lennék:
Exploring Weight Agnostic Neural Networks
Tuesday, August 27, 2019
Posted by Adam Gaier, Student Researcher and David Ha, Staff Research Scientist, Google Research, Tokyo
…
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The agents API appears to support models where agents come from more than one struct. However, there are no examples of this in the examples. All of them model agents using a single struct with some f…
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Hi everyone,
I'm developing a multi-agent env (multi-snake, latest Request for Research) and I thought that having a common API interface for multi-agent environments would be great. Here some of my…
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Disappointment that has no analogy Algorithms for decision making.
ghost updated
3 years ago
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Setting MaxConnectionsPerServer on an HttpClientHandler doesn't do anything on Unix systems. The property is propagated to CurlHandler which [stores it as an instance variable](https://github.com/dotn…
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Amend MCTS to support a vector of payoffs during back-propagation, with one value per player in the game. This can then be used to implement Max^N MCTS, in which each player makes a decision at their …