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## Description
Using the Nakama runtime to call `AccountExportId` results in a panic due to a null deference in core_wallet.go:337, specifcally here: https://github.com/heroiclabs/nakama/blob/v3.10.0…
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Hi,
I create a new module for Nakama server, for ex: test_request
How do I call this api in Nakama-Unity client?
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Ping: Error performing ICMP transmission. Possibly because of a timeout
System.IO.EndOfStreamException: Unexpected end of stream encountered whilst attempting to read 2 bytes
at Nakama.Ninja.WebSock…
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We upgraded Nakama (the Game SDK) from "version": "2.9.3" to "version": "3.1.1". The initializing Nakama client interface is changed:
- _ client = new Client (serverSettings.scheme, serverSettings.…
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## Description
Using nakama C wrapper in nakama's CPP client produces an error when trying to cancel matchmaking using the same session. Debugger output when running local nakama suggests that th…
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Following up on this [forum thread](https://forum.heroiclabs.com/t/exception-handling-of-server-errors/2236/5?u=adbourdages).
The setup is an rpc written in TS that throws an exception
```
throw…
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## Description
When transferring bytes data into a TypeScript server authoritative match and relaying it back the bytes data gets corrupted on the process
## Steps to Reproduce
Send bytes data fr…
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Hi all,
Development is going really well, Nakama's making setting up multiplayer stuff so much easier than I thought I would be, so thank you for all your effort in enabling that :)
**The probl…
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Hello!
I am using Nakama as a bridge between my Database and Unity client. I am able to read/write objects to DB through Nakama API. Yet my question is if there is a way to check periodically for a…
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## Description
When writing a leaderboard record for an authoritative leaderboard from a LUA-module, an error is sometimes thrown:
"Error when writing leaderboard record: sql: no rows in result set"…