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First, thank you for this little sample! It's so exciting to get it to work with minimal dependencies.
My issue looks different than the other two already filed. My public server runs on a host wit…
jyang updated
3 years ago
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Multiplayer worlds may be:
- Visible on LAN
- Visible if you know the IP
- Visible to anyone
Multiplayer worlds may be hosted:
- From inside the game
Like LAN in Minecraft with not so many s…
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* [current work](https://docs.google.com/document/d/1s8TNlXQLT4HEaZo3IFlrOfrv_5R2nF7WJG82gr6q87U/edit#heading=h.jdj9dudpc37)
* [Bitswap](http://docs.ipfs.io.ipns.localhost:8080/concepts/bitswap/)
…
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## Problem
See the [issue for this](https://github.com/hyperswarm/hyperswarm/issues/62). Summary:
1. **No UDP in browsers**.
2. **Corporate firewalls may block UDP**. Need to bridge to DHT ov…
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ghost updated
6 years ago
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Devices on home networks do not generally have a fixed "external IP" that lasts for weeks. Only a minority of home networks have a static external IP. These days, not only do most home networks have…
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### Version Number and Operating System(s):
Latest version, win 10
### Expected behavior:
You put them on Linux vps, launch them following these instructions
https://github.com/BeardedManStudio…
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# Description
I need to know the client udp port which is randomly assigned to the socket, so I can use it to punch a UDP hole from the server to the client (f.e. Full-cone NAT).
`SERVER:7777 =UDP…
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Hello,
I found that if the relay node is physically close enough to the nodes that under the NAT device, an error "failed to open hole-punching stream: failed to negotiate protocol: protocols not sup…
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Ticket #145 details that the networking code needs to be rewritten totally.
This includes the writing of a dedicated server that can, among other things, route packets for users behind a firewall. B…