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Hi,
since VS has SSE and AVX2 optimized code on x86, would it be possible to do the same for ARM with NEON?
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### Description of the feature or enhancement you'd like to see in HandBrake
Hello,
I have see that this filter SMDegrain is a tool to denoise video (by Avisynth) and I think it suitable for Handb…
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### Expected behavior of the wanted feature
As of right now, it's impossible to compensate for the half-pixel picture shift caused by prescaler shaders such as [NNEDI3 and RAVU](https://github.com/bj…
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I know that you don't have an automated process for the mpv article, so redoing metrics is probably a pain in the ass, but I suggest using 8x4 for NNEDI3 instead of 8x6. 8x6 typically results in very …
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Hi, I was interested in trying to port RAVU to work with a program that needs LUTs in png format. Can you provide any guidance on generating/converting such a thing? Or would you happen to have them l…
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Using:
```
# Imports
import vapoursynth as vs
import os
import ctypes
# Loading Support Files
Dllref = ctypes.windll.LoadLibrary("i:/Hybrid/64bit/vsfilters/Support/libfftw3f-3.dll")
import sys…
Selur updated
5 months ago
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https://github.com/libretro/glsl-shaders/tree/master
They use now some sort of wrappers and either don't work with cnc-ddraw
Super xbr 3d and nnedi3 is tempting to use.
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I would like to test some AI super resolution models on video, like those provided by the super-image packet in Python. For that I need to convert the frames PyTorch tensors. Unfortunately I cannot se…
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I've been using staxrip for years but only very recently have I switched from avisynth to vapoursynth, and having never used python before it's a bit of a learning curve. so it's quite possible I'm mi…
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