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If you walk forward while jumping, then release the forward key, you continue moving forwards. Not sure if this is a bug or expected but I was wondering how I could remove it.
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![issue](https://user-images.githubusercontent.com/5945183/97318761-94e6e480-1842-11eb-91d6-6e2f3acaf6a5.png)
would you know how to fix that or do you need more info
ghost updated
3 years ago
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Can someone help me out with this error
- [X] glGetMinmaxParameteriv
```text
=================== tail /root/.vnc/localhost.localdomain:5902.log ===================
/usr/bin/Xtigervnc: symbol looku…
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Hi, as you might've already guessed I am a noob with BabylonJS. I want to add a grass object that I made in Blender into `noa-engine` so I used the AssetManager and `glb` format.
```js
cosnt mgr =…
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It would be nice if noa could be moved to ES6+ completely by moving from prototypes to classes, using let & const, arrow functions, etc.
This provides much more readable code and still works on al…
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Hey @andyhall,
Is there any way to be able to rotate a specific block (either before or after being placed) by 0, 90, 180, 270 degrees (x, y or z)?
The idea would be to reuse blocks without havi…
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Hello. I've tried to add blocks with textures with partial transparency and it looks like it doesn't render it properly. Blocks have 'opaque' set to false.
![image](https://user-images.githubuserco…
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The `onLoad` function in my use case needs to be able to access additional data about the block. In my game, sometimes blocks will show a remote image for one of the sides and this will be user-genera…
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I'm trying to use gltf model for player, but it doesn't seem to work. Here's code, that I'm trying to use:
```
BABYLON.SceneLoader.ImportMesh(["bone"], "./models/", "player.gltf", scene, function (m…
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I really appreciate the work you guys are doing here making the absolute best way to experience Silent Hill 2!
I was hoping I could leave some information I've come across to help make the experien…