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The game currently lacks obstacles for the player.
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We should add some obstacles to the map to make navigation a bit more challenging
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### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
- [X] I've checked that this issue is rep…
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Hello,
just one question or idea: is it planned to integrate an obstacle database (avlb on openaip) to have them displayed on the map?
Thanks
C.S.
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Currently, the subject is able to effectively walk through most gaps in the obstacle course, since they are generated ensuring that gaps between obstacles aren't less than the player's width. You can …
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- Create space ship sprite to be used over the cursor
- Give the cursor a rigid body so that it can collide with obstacles
- play around with fun animations
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Secondary safety green zones for autorouting enabling narrowing for large margins. Safety zones or "green zones" say that we can route here even if we're inside an obstacle margin. They can be created…
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https://github.com/user-attachments/assets/9b92c30a-6c8a-44f4-8bc7-993b7012af49
The other issue is that the collider seems to be off, as the rear wheel of tire just floats instead of touching the…
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Hi
Recently I noticed that Foundation 5.3 withdrawed orbit element. Anyone knows what that suppose to mean? We shouldn't use it anymore? I guess it won't be screened by browsers or something... shame …