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*[Mostly taken from this comment.](https://github.com/matzman666/OpenVR-InputEmulator/pull/130#issuecomment-446765108)*
While we have working fixes such as [my comment](https://github.com/matzman66…
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I've done testing with both openVR, and oculus software between vive and rift hardware. It looks like there is a 35 degree rotational offset between controller orientation, and some positional offset.…
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I performed all the configuration steps, ovr_wip shows as 000. I set the bindings to your custom profile, left hand return. When I go to test controller no matter what I do the test won't light up t…
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## Description of issue
The current stemVR beta 1496358520 give the headset resolution per eye below the supersampling slider.
The resolution per eye displayed is 2160x1200 instead of 1080x1200. …
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Hi there, I was trying Cinder-VR with the Vive, and I found it looked very low-res and aliased, compared to other OpenGL programs I've developed using OpenVR. I think the main problem is that you're o…
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From Clovis McEvoy:
I've just had a go at switching it over to OSX on high sierra. So far everything works fine with the Steam VR but getting the vrmonitor app to initialise with Max and the VR pat…
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### Package Details
* Package Name/Version: ogre/2.2.3 (current version)
* Website: https://www.ogre3d.org/
* Source code: https://github.com/OGRECave/ogre-next
### Description Of The Li…
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SteamVR 2.0.10.
After creating a dashboard overlay using OpenVR's CreateDashboardOverlay(), I then set the thumbnail using SetOverlayFromFile() or SetOverlayRaw().
Instead of showing the image, St…
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Hell, why not?
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I'm trying to update a project I have that was using the old wrapper by MortInfinite with your new wrapper, after some tinkering I got it working!, but I realized something was odd... the depth sensat…