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Display list item `PushStackingContext` currently uses following structure to store a mask:
```
struct StackingContextMask {
NonnullRefPtr mask_bitmap;
Gfx::Bitmap::MaskKind mask_kind;
};…
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A recurrent request is MORE GLASS BRICKS.
Glass bricks are cool, are useful to make pretty stuff, and allow us to see the beautiful landscape of Starship EVO.
However, tons of new glass bricks m…
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I'm pretty sure this will never be implemented but I'm going to write it down anyway for posterity; maybe it will inspire someone. No mockups provided because I think it's incredibly easy to visualiz…
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For kit buyers, 80% (or more) will benefit from labels (OBS, VNAV, FPL etc) embossed on the button itself, as you have done. However, for those of us with Lasers (CNC) it would be cool to have no rais…
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The body will be painted with truck bed liner. I'm thinking green and black for the color scheme.
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Paint 画笔类The Paint class holds the style and color information about how to draw geometries, text and bitmaps. 对于几何图形,文本,图画 都是可以绘制的,不同颜色的画笔和不同风格的绘画方式,附加了人的风格属性和工具属性
通过Paint中各种setter方法来为画笔设置属性:
`Pain…
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Reported by @sunxiang0918
In addition, I also found a BUG related to generating thumbnails.
When using skia to generate pictures (thumbnails), if the size of the picture is too large, the generat…
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Is the paint screen ok? it shows all black..
ghost updated
9 years ago
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### Bug Summary
When the play head reaches the vertical scroll bar it will paint over it:
![PlayHeadOverScrollBar](https://github.com/user-attachments/assets/bc2c1cd6-4afb-4e38-8e90-a33e94458d83)
…
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This is an extension of the pass spec work (see #512).
Vello should provide a SceneMetrics type, which could be returned from a Scene, and multiple SceneMetrics could be added together. The Scene s…