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### Current Behaviour
Scourgelord Tyrannus doesn't restart when you die
### Expected Blizzlike Behaviour
should reset the event correctly when you die against Scourgelord Tyrannus
### Source
_No …
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# Describe the bug
Attempting to build a construction of a glass or spike pit over a currently existing shallow pit via the construction zone manager does not allow the construction to complete…
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### The Problem
The package's [```pit_stop()```](https://github.com/alec-kr/F1PyStats/blob/main/f1pystats/f1pystats.py#L245-L277) function only accepts the ```year```, and also the ```round #``` and …
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**Describe the bug**
Cars get penalties for overtaking on the way into the pits.
**To Reproduce**
Steps to reproduce the behavior:
1. During a safety car, have some but not all drivers pit
2. I…
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### Describe the issue
I encountered some issues when using minference in Python.
`import minference`
The problem is `Traceback (most recent call last):
File "", line 1, in
File "/workspac…
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Haqiqat reports that: "[Pit of Abomination](https://everything2.com/title/Pit+of+Abomination) is not doing its job. I see New Writeups from a user on my list. Copy-pasting the user's name directly fr…
Tem42 updated
8 months ago
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In pit.py inside the function n1p, shouldn't the return value be the argmax of the policy rather than a random choice?
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Pit interaction still needs substantial work to look and feel good, including adding animation frames for falling into the pit before the death flag is triggered.
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I just came across PIT mutation testing (http://pitest.org/) ( there is a session at Desert Code Camp ). It could be useful with Android tests.
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> Rogue Mace stun is procc'ing off of pit pocket, while not triggering combat. Don't think either of these are intended?
.go xyz -8048.030000 -5216.600000 0.752101 1 0.657215