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For some reason items (sprites) inside the viewport are draggable; however, The viewport itself doesn't drag around. A snapZoom attached to key presses allows for navigation but it seems the viewport…
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There seems to be some major changes, including `events`/`interaction` and `divWheel`, and so far I haven't been able to figure out how to make it work with `@pixi/react`.
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In order to simulate a point cloud in three dimensions, I'll be creating Graphics points with varying scale values to represent depth. Does pixi-viewport support camera rotation around the X and Y ax…
ghost updated
4 years ago
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I’ve searching for several hours with documented issue or similar, but with no success...
There is any limitation with masks in the viewport?
I’ve created a working mask container with a circle but …
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Hello, thanks a lot for creating this library!
I've been consistently hitting the following error when I try to do scale/wheel/pinch operations and wanted to report it
```
Uncaught TypeError: C…
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I have a strategy game and I need to be able to see 2 parts of the map at the same time. The map is the same. Do you know how can I do this? thank you
I saw you answered here https://github.com/dav…
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As mentioned in #170 if you drag mouse out of viewport bounds - it stops interaction with viewport.
But if you check this example (https://pixijs.io/examples-v4/#/plugin-projection/basic.js), there…
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I noticed that on Firefox the scroll is very slow with a mouse wheel, no issue with Mac trackpad and no issue on others browsers.
I tried to play with content.decelerate without success. any idea h…
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probably related to #93
Im using pixi viewport in https://www.malmap.net/. Pinch zoom works fine in chrome mobile but not firefox. The first time you pinch zoom it works fine, however every time a…
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Hi there. Given the large number of objects I am testing this with, it's very clear to me that I need to cull objects in chunks, since the process of culling alone tanks performance quite a bit.
I …