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### What happened?
Main gate "Falling portcullis" action does not automatically roll damage. The button of damage gives only the passive damage.
![image](https://github.com/foundryvtt/foundryvtt-pre…
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I don't know if this is just me and others on mac can do this successfully, or if no one is trying this on macOS and it's just broken, but while `conda build recipes/anise_basil` and the remote circle…
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We need to determine what the specific Python dependencies are for this package.
@jjriley1 has provided the following from a Conda environment they inherited that works but this includes a bunch of
s…
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**Describe the bug**
Any text in a pages $.content('body') that matches the regex `(script|object|applet|embed|layer|ilayer|frameset|param|meta|base|xss|marquee)` is replaced by the string `[INVALID]…
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### Description
As you pass under the first portcullis in Stratholme on the way to live, it does not close, and the mobs do not spawn.
### Expected behaviour
Each time you pass through here during …
TQPS updated
8 months ago
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**[ Google Spreadsheet Row Number ]** 2
**[ Facilitator ]** Su Adams
### Description
This session is aimed at creatively engaging children to use a variety of talents towards a common goal. Children…
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*As-is*
Having just added this mod to my modpack I noticed that despite items being craftable in survival, once placed down a few items don't have a tool/breaking configured (Jade mod is also not rep…
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Hello,
This is not a post regarding an issue. I just wanted to say that this is working on an Acer Aspire One netbook. This little netbook is so "lifeless" that running DOS games gave it a purpose.…
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[//]: # (REMBEMBER! Add links to things related to the bug using for example:)
[//]: # (http://wowhead.com/)
[//]: # (cata-twinhead.twinstar.cz)
**Description:**
The grates just outside both e…
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Seems like it should be pretty straightforward to set these gates to be triggerable by mesecon signals, investigate that at some point (filing issue to myself to ensure I don't forget).