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still using Godot 3 :)
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https://www.youtube.com/watch?v=wkypCxc2Mzg
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Here is a very astonishing glitch I found in minekhan it's a spin-off
https://www.khanacademy.org/computer-programming/minecraft-but-broken/4914589619929088
You may notice that your x, y coordinat…
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I stumbled into an issue. I was testing out a project and I noticed that when the player goes really far from the origin (0,0,0) position, like hundred of thousands units away, everything starts to ji…
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Really just an editable triangulated plane, perhaps with initialization from some sort of planar noise.
Various 3D brushes are common, and can be seen as manipulating an array of vertices. See htt…
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Quadtree and LOD (Level of Detail) are techniques commonly used in game development to optimize performance and rendering quality.
https://www.npmjs.com/package/simplex-noise
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Hello, this runtime terrain editor is awesome. Here is a basic port for UE5 for anyone wanting to try it out:
https://github.com/EmmettJnr/IngameTerrainEditor-UE5
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Hi, this is an amazing work.
How can I setup the project and start the demos ? I see there is kjEngine Audio module missing, and files not up to date
Thanks
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# Abstract
Use quantum to make content that could be used in a game. This could be terrain, castles, dungeons, backgrounds or pretty much anything!
# Description
There are many methods used for …
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Should terrains be made in an external tool?
Should it be limited to a single plane per xz position?
How do we manage texture merging between different heights?
Planned features:
MAIN
- [ ] M…