-
### Describe the Bug
After https://github.com/PCSX2/pcsx2/releases/tag/v1.7.2162 PCSX2 is broken for me and ends up with
```
/mnt/dev/LibreELEC-RR/build.LibreELEC-x11.x86_64-11.0-devel/build/pcsx…
-
***PCSX2 version:***
https://github.com/PCSX2/pcsx2/commit/f687f993cc8a8cf59a25659368678c7002a5924e
***PCSX2 options:***
PCSX2 built with `-DEGL_API=ON`, the environment variable `mesa_glthread=t…
orbea updated
2 years ago
-
During normal boot the plugin gets passed a pointer to IOP memory via USBsetRAM.
This is not done if the plugin is hot-configured or hot-swapped during emulation.
In the latter case, it can lead to …
-
***PCSX2 version:***
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
***PCSX2 options:***
Default.
I also tested changing these settings without any luck:
- IOP -> Interpreter
- EmotionE…
Nisto updated
3 years ago
-
Hey guys,
I am trying to get this library to work on a carambola2 (MIPS; OpenWRT) as described here: https://forum.openwrt.org/viewtopic.php?id=47600
I downloaded the most recent carambola2 toolchai…
-
Hey,
I'm Hlide and I'm fond of console emulation, mostly for the their technical parts.
I had contributed several parts (Allegrex w/ VFPU and HLE modules) in JPCSP and worked on several versions…
hlide updated
3 years ago
-
Commit 05bd9f2bfc37aebef2ecd805fdac718cf3d580bf is a workaround for a problem whereby USB OHCI interrupts occasionally seem to disappear, which results in a device driver freeze. This bug has been pre…
frno7 updated
4 years ago
-
What version/flavor of binutils is required use prussia? And how did you install/compile it?
The ps2toolchain project uses binutils 2.14 with this patch: https://github.com/ps2dev/ps2toolchain/blob…
-
Did a "quick" run in Valgrind with the EE/IOP interpreters in debug build. Various issues are reported: memleak, use uninitialised value ...
I will need some help to fix them. To avoid a mega first p…
-
See the following:
https://github.com/BoGanon/ps2sdk (posix branch)
https://github.com/BoGanon/ps2toolchain (my_changes and newlib-3.0.0 branches)
It would be nice to have the branches merge…