-
```
If we somehow could automate the process of generating dungeons, we could use
it either in-game to create dynamic dungeons, or we could use it as a pre-step
to the map editor. This could reduce …
-
```
If we somehow could automate the process of generating dungeons, we could use
it either in-game to create dynamic dungeons, or we could use it as a pre-step
to the map editor. This could reduce …
-
```
If we somehow could automate the process of generating dungeons, we could use
it either in-game to create dynamic dungeons, or we could use it as a pre-step
to the map editor. This could reduce …
-
```
If we somehow could automate the process of generating dungeons, we could use
it either in-game to create dynamic dungeons, or we could use it as a pre-step
to the map editor. This could reduce …
-
This would need quite some work.
- [ ] TileMap
- [ ] track illegal terrain (animals, boat, enemy spawn must be reachable)
- [ ] size
- [ ] candy with different terrains (e.g. forest, mountai…
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**Describe the bug**
Uses an insecure random number generator
package atd.s0.g0 uses java.util.Random, which can be considered insecure for use in security-sensitive applications
**Expected be…
-
-
BitCrack-master\CryptoUtil\Rng.cpp
in function
void crypto::Rng::get
code that generates a random sha256, right?
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# ❇ Feature Request
Dear PowernukkitX Team.
Thanks for all this hard Work at this great Software.
Can you add Random Beehive Generation to normal Generator?
Thanks You very much ♥️
### 📸 Screenshots…
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So far I'm just using the "default" random number generator (RNG), which is (I think) designed to be _really_ good, and appropriate for things like cryptographic work. And thus somewhat slow.
We don'…