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Hi,
Im trying compile for Android, but get this error:
```
In file included from /Users/paulo/Developer/workspaces/cpp/nativium-rmlui/nativium/modules/game/implementation/cpp/nativium/game/Appl…
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Raylib has a lot of same named functions to windows.h such as Rectangle, LoadImage, DrawText etc etc. Could we get some kind of workaround for this?
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Provide documentation on the precise purpose of each Backend function. This will make it easier for contributors to add implement new backends
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### Issue description
I'm trying to move stuff over from Raylib and Raylib_cpp to Raylib_cs. And I've noticed that LoadFontEX(), unlike just plain LoadFont() produces null characters when implemented…
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So I'm generating bindings to . This works pretty well, but two c macros in particular do not produce any bindings in the output. Reduced input below:
### Input C/C++ Header
```C
#define UI_DEV…
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It appears to broken with QB64pe v3.10 and v3.11.
It compiles with 3.10, but does not run. It wont compile with 3.11.
I'm running Linux Mint 21.2
Here is the compile log for 3.11
`g++ -no…
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Hello. I encountered a nasty problem. When I run on a DRM platform, the console is flooded with the message:
```
WARNING: SetMouseCursor() not implemented on target platform
WARNING: SetMouseCursor…
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Recently I ran [into an issue with improperly initialized](https://github.com/ocornut/imgui/issues/7993) `ImFontConfig`.
@ocornut has advised to ask for a constructor function for `ImFontConfig`, but…
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Here is what I have:
main.h:
```
#ifndef MAIN_H
#define MAIN_H
#include "game.h"
Game _game;
#endif
```
main.cpp:
```
#include "main.h"
//ASSETS_PATH macro leading everything in assets…
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Contributing to this repository requires the author to request access first (in this same issue). We are new people every week.
While you wait for the approval, maybe you can read the guide about […