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This generator should set the TerrainTypes WATER_SHALLOW and WATER_DEEP to create lakes. Maybe it has to form the heightmap a bit to create lakes at all. From a lake there might be rivers flowing towa…
Baret updated
4 years ago
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Pretty simple issue, probably not so simple solution:
On my last character's first expedition there was a river between myself and the extraction point. There was no way for me to know where the ne…
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This might be a weird corner case, but we have:
Nelson-Churchill river basin: https://www.wikidata.org/wiki/Q64767961
But, there's no Nelson-Churchill Rivers, because Nelson River and Churchill Ri…
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As far as i`ve read about them it shouldn't be too complicated but the don't seem to work no matter what i do and ive already spent a few hours trying to get them to work.
Below are the main files iv…
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A suggestion to add more realistic river graphics on the map was made by Astuur in the Graphics Forum (https://wl.widelands.org/forum/post/4677/)
"We have neither mountains nor rivers in the map. ...…
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If a linguistic problem:
What wordform makes the faulty analysis occur?
Missing river names, please add:
Aller
Altmühl
Eger
Elde
Etsch
Inn
Kocher
Leuna
Spree
Weser
Bodrog
Drau
Ipoly
Maros
Pinka
Po…
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This project is to create a program which will detect plastics from Rivers.
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When adding a new set of branches, e.g. rivers to an existing set of branches, we split the old branch in order to connect the new ones. however, the splitting of old branch will cause the change of c…
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Night rain taps softly on bamboo outside,
Candlelight flickers in the study's quiet tide.
aarbx updated
2 weeks ago
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Unknown air blocks are created where there are water blocks, such as oceans or rivers.
These are like empty spaces that are created as certain blocks are destroyed when loading new chunks. This happe…