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When a clipping plane is added to an object it becomes a part of that object's scene graph. This makes it really easy to define a simple clipping plane in object-local space and have it move with the …
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Hey Naver,
First of all great work, it is very interesting to play around with!
I'm curious, if one knows a **partial** set of poses and focal lengths aforehand, how should one initialize the p…
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In some of my applications the data doesn't come out at a fixed frequency. However the data source has a real time clock and can put a time stamp in the data it sends.
Could the graphs be setup to…
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Good evening,
# Problem
When I change the scene settings in the editor (disable physics 2D, change gravity, ...) and then save the file. If I open those settings again, the modified values are s…
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a bit tricky...
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**Is your feature request related to a problem? Please describe.**
I want to visualize clusters by coloring the space between the nodes that belong to that cluster.
**Describe the solution you'd l…
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I took some time to look into @yquilcaille's [`distrib_cov._get_weights_nll`](https://github.com/MESMER-group/mesmer/blob/2b5da4a9f5f450c2b01f8e5e64a97eb35dd99d47/mesmer/mesmer_x/train_l_distrib_mesme…
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Hello Javi,
If we have a node (SceneNode), and it has many descendants (a sub tree), what should happen when we apply opacity with a value less than `1` to it?
1. It, and all of it's children should …
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_From @slimsag on August 9, 2014 0:2_
I see many users question how to just get simple 2D textured cards on screen and move them around / rotate them. If Azul3D provided a robust package for displayi…
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hi
when i use UnrealBloomPass, i found the background color is set to black and can not change.
can you tell me how can i set the background color .
thank you very much