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Design the API to draw and manage graphs in Vispy.
- Which class will be responsible for what? We probably will have a Graph visual, maybe a Graph Scene, and maybe more.
- How to configure the used vi…
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Hi, you do very good job!
Will you open source of this project ?
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**Issue description:**
If you have a prefab with a script on it that accepts some type of actor for assignment, and an actor of that type exists within the scene you currently have open, the actor fr…
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Hi, Ling Yang
If I want to test generating an image from a custom scene graph, What data should I need to prepare and which part of the code should I change?
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# :grey_question: About
As Bloom gets better and better on datavi, I tend to use it to produce showable contents. Still, being able to put a drak/custom background would be better so produce easier…
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Thank you very much for releasing the MNIST code! Will the source code for the Unreal engine released?
ghost updated
3 years ago
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Hello authors.
Thanks for the great work! An important contribution to extracting traffic information.
Do you plan to release the stuff related to the pipeline from the video scene to the interact…
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In our application we are calculating bounding volumes every frame/when the camera moves, due to how our scene graph is structured. Moving to VSG from OSG has caused a major slowdown we've discovered.…
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This project looks really useful. When you are ready, please send a pull request to add it to https://vega.github.io/vega-lite/ecosystem.html.
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I noticed here: https://forum.unity.com/threads/big-collection-of-free-shader-graph-nodes.539208/ you posted some examples which I'm playing around to try and reproduce.
It would be really great if…