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I have been trying to display a 3D Sphere with an image texture in air and was able to create one using MaterialFactory class, and was able to give it's anchor node a position using a Vector3 object.
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While trying to add 3d model and once I import scene form assets I get the following error
Cannot add task ':app:compileAsset-src_47main_47assets_47Heart' as a task with that name already exists.
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Hi,
I tried to import a [model](https://poly.google.com/view/9y9CNyYqmcN) from Poly, but got this error message:
> ERROR: Multiple different usages defined for texture: 16b31230-nen
> Command Lin…
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With the import wizard in Android Studio which imports one Sceneform asset, allow to select a directory full of .obj files and to convert all of them as a batch to .sfa and .sfb files.
I have circa…
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Hi,
I am just trying to use sceneform to load 3d model.
The below is MainActivity.
I've been trying out various things, still I could get the model displayed on the screen.
Sorry for posting th…
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With the AS 3.5 Version the SceneForm Plugin is not working anymore. With the version 3.4 everything is fine.
Here the stacktrace wich you get when you try to import a new sceneform asset:
```
ja…
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With default settings, a Wavefront OBJ file imported as [Sceneform asset files](https://developers.google.com/ar/develop/java/sceneform/sfa) (`*.sfa`, `*.sfb`) with the auto-generated gradle tasks are…
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I would like to request a new rotation parameter for 3d models open for manual editing in SFA and SFB files. Now it takes a lot of effort to change model rotation using coding, which does not seem opt…
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Hi there:
We are experiencing issues with animated objects exported to FBX format (offering prayers in order to have GLTF/GLTF animations implemented in ARCore ASAP).
If the object's local space…
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I have tried hellosceneform sample and try to import Andy 3D object as per [guide](https://developers.google.com/ar/develop/java/sceneform/import-assets). Right click on obj and import scene form asse…