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![image](https://user-images.githubusercontent.com/6535806/33666488-23389b96-da68-11e7-8c84-ad59674e728d.png)
When models are getting imported their hierarchy is getting created like above.
where…
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### Steps to Reproduce
1. Create a new iOS project in VS for Mac
2. Add this metal shader: https://raw.githubusercontent.com/laanlabs/SCNTechniqueGlow/master/SCNTechniqueGlow/NodeRender.metal
3. …
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## Environment
Please provide the following information about your environment:
1. OS: Max
2. Version: 1.16.0
3. Device(s): Samsung Galaxy S8
## Description
I'm trying to use Viro as the rende…
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Is there a way to access node properties (like `textNode.boundingBox`) perhaps through refs?
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Hi,
I'm using Xcode 8.0 beta 4 to test-assign Physically Based shader apply to my 3D mesh. I have an error message when the app runs & my mesh model goes to black Color & shows this error message :
"…
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#### Description
Area:
SceneKit
Summary:
If hit test is done in a SceneKit scene with nothing but a ARSCNPlaneGeometry in there, the hit test crashes the app. (EXEC_BAD_ACCESS).
The error occu…
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Alongwith [Sceneform without Camera Session](https://github.com/google-ar/sceneform-android-sdk/issues/12), support for loading .dae would be great to have. We could use same assets on both iOS as wel…
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We are using usd_from_gltf to generate usdz files. The usdz files with skeletal animations are working fine in quicklook on iOS 14 but not in iOS 15.
You can test this with browser stack using this l…
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I've tested plugin with samples from gltf khronos repository and I got QuickLook service running all the time at 50% of CPU, even if QuickLook already closed.
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Thanks for your great code in the absence of official samples on `RealityKit` !!
I am also creating `ModelEntity` from `ARPlaneAnchor` in the same way.
However, when compared with the app created …