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title: Primitives in Scene Kit iOS Tutorial
date: 2018.08.27
tags: iOS
categories: SceneKit
permalink: https://www.ioscreator.com/tutorials/primitive-scene-kit-ios-tutorial-ios12
---
原文链接=
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Thanks for your great code in the absence of official samples on `RealityKit` !!
I am also creating `ModelEntity` from `ARPlaneAnchor` in the same way.
However, when compared with the app created …
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Hi, I am trying to run this program. In Android, it's working well and fine. But in Ios the object is not showing, it just shows the camera is on. The following is the error in got in Xcode:
[Scene…
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| | |
|------------------|-----------------|
|Previous ID | SR-1432 |
|Radar | None |
|Original Reporter | @jopamer …
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#### Description
Summary:
When editing a SceneKit particle system, the warmup duration can be set to a negative number, when Xcode tries to apply this setting it hangs, requiring a force quit.
I have…
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The following code does not work in new project created in Xcode 11.1 due to the changes to SceneKit.
```
if let tabBarController = window?.rootViewController as? UITabBarController {
let sto…
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I have been trying to implement plane detection and I was breaking my head for hours trying to figure out why the methods regarding to the newly added anchors in SceneKit were not working.
all the…
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I'm not sure if this error is unique to our apps use of collectionKit with multiple threads and Scenekit or an issue in the project, I don't have time to fully research it at the moment.
If someon…
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## New Feature
Add option to render metal view continuously in the MapView class. The MTLView needs to be configured with
` metalView.isPaused = false
metalView.enableSetNeedsDisplay = false…