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Enter The PlayMode is a feature that makes entering the play mode insanely fast.
![image](https://user-images.githubusercontent.com/30625116/80925172-eede8400-8da2-11ea-8e1c-4002a6bed917.png)
But…
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購入アバターの初期導入メニューでなってました
![image](https://github.com/user-attachments/assets/b1d181b2-9e6f-4216-8902-2a57a483fa30)
![image](https://github.com/user-attachments/assets/e9bb2538-efae-4aab-9413-4a049062b…
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Heya Daniele! =B
Would be great to make it possible to use DOTween Pro from the UPM package ^^
For now it does not works - I see errors when adding DOTweenAnimation for example:
`NullReferenceE…
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Follow up issue to move the discussion from the chat to here.
I usually have two motivations to create a new separate class which we all seemed to agree to call Services now.
# Motivation 1. Del…
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I noticed that it has an abstract definition of items. Similar to the inventory interface.
What is the purpose of the registry(Scriptable Objects) vs inventory?
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- Added new stats to enhance gameplay complexity and customization: armor, luck, growth, greed, curse, revival, reroll, skip, banish, area, duration, and amount. (Functionality not yet implemented)
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Move
```
Assets/MirageXR/Managers/ModelLibraryManager.cs
Assets/MirageXR/Common/Scripts/CombinedEditor/ActionDetailView/Annotation Editors/ScriptableObjects/LibraryObject.cs
```
into their Conten…
fwild updated
5 months ago
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# Use Case
This issue is split out from https://github.com/KybernetikGames/animancer/issues/262 since it could be implemented separately from the main idea presented there.
> you would now be co…
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Hello @mlavik1 ,
I have been recently researching Unity Jobs and Burst compiler. And i tried to incorporate it here with loading, processing data, making textures, etc.... By how your library process…
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- [x] Aula 1: Criando um level base 10:33
- [x] Aula 2: Desenvolvendo um level manager 10:54
- [x] Aula 3: Randomizando pedaços do cenário 18:20
- [x] Aula 4: Adicionando diferentes temas para o ce…