-
Hi,
I tried to use the library with SDL2 and SDL2_mixer to play sound and it has some kind of conflict. Once the NeoPixel object is beimg created it kills the sound.
IT CAN'T RECOVER - only restarti…
-
## Bevy version
main aaccbe88aa0d591c9c741f690ab472785c7bac09
## \[Optional\] Relevant system information
- Fedora Linux 40 (Workstation Edition)
```
$ uname -a
Linux fedora 6.8.11-3…
-
GNU autotools (and dependencies) is no longer included in base-devel of MSYS2, causing confusion when following the [build instructions](https://www.chocolate-doom.org/wiki/index.php/Building_Chocolat…
-
Find an audio library (probably [SDL2_mixer](https://github.com/andelf/rust-sdl2_mixer)) that will suite the needs of this game. Integrate with this library and update the README's install instruction…
-
dsda-doom is prone to stuttering when a lump is first accessed, especially if the wad file is on a spinning HDD. This is likely because it memory maps wad files, so data is read from disk just in tim…
-
_This is not an issue, I'm just unsure where to post this. Feel free to move it._
First of all, congratulations on the release of **sdl2-2.0.0**. We have some really nice improvements here.
I would …
-
On Fedora Linux 32 the music doesn't play anymore. I don't know at which revision it stopped working. Terminal throws errors:
```
Note: Illegal Audio-MPEG-Header 0x00000000 at offset 1481.
Note: Tr…
valsu updated
11 months ago
-
The Timidity++ port does not build, because it tries to use the host system's /usr/lib.
This behavior is not observed on other ports that use the same basic build system ( ./configure and make )
Log…
-
I'd like to statically link SDL2 and SDL2 Mixer into my project. How difficult is that to achieve with this library? I notice there's been another issue posted about static linking while cross-compili…
-
I mean, most of the library paths are already set via the link() function and thus you only need to do as the other systems.
I even have a better idea but I tried and it's annoying, making the zig …