-
LBRT2MIDI itself plays TikTakTok normally but SF2 is missing those sounds.
-
Spec:
Sound Blaster Live! Value CT4830 sound card
WinXP SP2 x64
kxdrv3550-x64-full.exe or kxdrv3551-full.exe
https://user-images.githubusercontent.com/16385203/209333980-50f5e746-8a0d-40d8-a95d-…
-
While I think most of your proposed changes to the SoundFont format should take place under a new format version & extension (I'd go with .sf4, personally), there are some features that could be added…
-
System/Environment Info: (Running on GCP)
Scale/Size of dataset (all 224x224 resized jpg i.e. resnet image size): around 6-million images/3 TB overall size
RAM: 78GB
CPU: 16
GPU: 1 (Tesla P100 16G…
-
openSUSE Tumbleweed soundkonverter 3.0.1 fluidsynth 2.1.5
1 Timidity (offered by default and no soundfont setting) сonverts a GM (WarCraft Title) file with very poor polyphony, one piano, and is very…
-
Potential hack found here https://github.com/FriendsOfSymfony/FOSUserBundle/issues/555#issuecomment-59510228
Some details on using the event listeners here https://github.com/FriendsOfSymfony/FOSUser…
-
**Describe the bug**
You can't export the Instrument Sets because VGMSampColls are never associated with the VAB. There doesn't seem to be any way to associate them.
**To Reproduce**
[3Xtre…
-
I cannot seem to be able convince VGMtrans to write a .sf2 SoundFont from a standard PS2 soundbank (.bd, .bh). No SoundFont file is written after selecting the detected PS2 InstrSet and using the "Con…
-
The following code behaves correctly on the JS backend but not on the default Chez Scheme backend. This occurred in a larger code base of mine, and breaking it down to the example below took quite som…
-
1. Use in Samplitude / Sequoia, select any sf2
2. Save. Close project.
3. Load project. sf2 instrument did not loaded, only sf2 file with 1st instrument, And Now It does not sound at all (only way…