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Apple just announced mesh shader support for the upcoming metal 3.0 release and Khronos is working on adding it to Vulkan (taking their sweet time). Directx12 has supported it for a while now. With th…
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Missing information on urp shader m_Passes
For example, m_Passes has 10 arrays but only displays 3
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![image](https://github.com/user-attachments/assets/08825641-d1bd-4967-bf5f-e18f1cb58240)
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**Environment:**
- Mobile Device: Huawei Mate 60 Pro+
- Layer: `VK_LAYER_KHRONOS_validation`
**Describe the Issue**
I used `VK_HUAWEI_subpass_shading` device extension, but faced with VVL er…
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Shader packs can have extremely complex shader programs, resulting in shader compilation taking multiple seconds for many packs and as much as 20 seconds for the most complex packs. Currently, Iris co…
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**Is your feature request related to a problem? Please describe.**
I was playing around with the shader configuration menu yesterday, and I was looking for a specific setting that I wanted to change,…
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# The Importance of Setting Shader Cache Paths for Non-Steam Games
Having Fun with Technology
[https://boisterous-toffee-60cc83.netlify.app/shader-cache/](https://boisterous-toffee-60cc83.netlify.ap…
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### Describe the bug
Within shader graph the plus and minus icons are broken and do not show up.
### To Reproduce
1. Open shader graph place a plus or minus node.
### Expected behavior
The icon …
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### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Condu…
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Hi, reaching out because I've noticed that [like I have](https://github.com/chyyran/spirv_cross/), y'all have also forked spirv_cross to get some new features in since the original crate has pretty mu…