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Removing a sprite is `O(N)` worst case. It's because we can't track what index a sprite is in a spritelist or performance will tank. If there was some magical ordered set that solved the problem, that…
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**What is the current behavior?**
When I've picked up helmet from the tile with helmet+tin ore I've actually picked tin ore with helmet sprite even though helmet disappeared from the ground (muta…
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Currently I'm able to pass the -q parameter to suppress the pokemon name above the sprite, but it still prints the generation below it.
![image](https://github.com/user-attachments/assets/c5a07160-5c…
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Sorry if I'm posting in the wrong place, but I don't know where else to turn.
I'm having trouble getting an animated sprite to work correctly. When the animation ends, it starts the animation backwar…
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Implement the protection module that handles sprites in tmnt2
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Is there a way to increase the 256 sprite limit? If not easily, can it be increased by changing defs somewhere?
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Needs:
- Sprites
- Others..
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### Issue Checklist
- [X] I have properly named my enhancement
- [ ] I have checked the Issues/Discussions pages to see if my enhancement has already been suggested
### What is your suggestion, and …
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To give our resident spriters something to do and save my sanity here's a bunch of stuff we need.
**Reminder that if you can make sprites as 64x64 instead of 32x32 please do.** If you find 32x32 ea…
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**Description**
Hello,
I'm currently using the flutter-vector-map-tiles package to display a vector map with Maptiler's "streets" style. However, I'm encountering a rendering issue with the spri…