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I'm getting this error after I've changed tvOS definitions in Availability.h
Changed definitions:
__TVOS_UNAVAILABLE**_NOTQUITE**
__TVOS_PROHIBITED**_NOTQUITE**
I'm using Xcode 11.6 (11E708)
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When importing this code for use in a Swift based SpriteKit (iOS8) project, I would consistently get a crash when trying to run a second animation on top of the queue. After hours of stepping through …
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I haven't been able to load it for a couple of weeks. Since the Github documentation links to it for full examples, it's quite hard for me to get started learning Joybox. If the site's moved, please l…
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Have you had a chance to look at Godot's new GDExtension API (replacing GDNative in Godot 4)?
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In order to make this framework relevant, it needs to support UIViewController nodes. Try to make a PoC of this.
The hard thing about view controllers is that you cant just present them at will. Th…
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I am trying run the project using xcode 12.5.1, but the game only shows logo and particle animation. Can not find any button to start the game.
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Any plans to implement it for iOS?
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Thank you for taking the time to write this book. I am learning a lot from going through it.
Initially I had some problems with the code because I am not super familiar with swift. I was getting er…
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A common animation technique used to draw attention to an item is a Spring Curve. It adds more _liveliness._
There's an excellent example of them in [Framer Classic](https://classic.framerbook.com/…