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### Use Case
In certain gamemodes, being able to frequently use stargates would break gameplay design.
Also, sometimes, stargates can get bugged, causing players to enter an infinite loop.
### Prop…
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https://basehub.com
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https://shimmer.network
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**Name:** Michael Scarpace
**Email:** mikescarpace@yahoo.com
**Linkedin Profile:** linkedin.com/in/michael-scarpace
Attach the homework step 2 screenshots below:
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**Name:** Michael Scarpace
**Email:** mikescarpace@yahoo.com
**Linkedin Profile:** https://www.linkedin.com/in/michael-scarpace
Attach the homework step I screenshots below:
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**[ @llllllluc](https://www.github.com/llllllluc)** cloned issue [babylonchain/bindings#8](https://www.github.com/babylonchain/bindings/issues/8) on 2024-02-12:
> @maurolacy @SebastianElvis
>
>
>…
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**Context:** [StargateFacetV2.sol#L144](https://github.com/lifinance/contracts/blob/d622002440317580b5d0fb90ef22b839d84957e2/src/Facets/StargateFacetV2.sol#L144)
**Description:** The stargate `Send…
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Hi @jaxxa!!
Thank you so much for this great mod!!
I have made two major enhancements to it that I think you'll be interested in seeing:
1. Only allow one Off-world Gate to be created per map…
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i've wanted this feature since i first found the mod back when greg was in charge, anyway if a stargate has had a player nearby long enough (cumulative not consecutive) every few ingame days it has a …
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I have positioned the unit below the Star Gate base and under the Controller, ensured both were fully charged, but I was unable to open the gate until I added Naquadah. Your website seems pretty clear…