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### Version
v2.5.3-alpha
### What happened?
When opening the Baystation GPL dme, StrongDMM crashes 100% of the time.
### Reproduction
Download Baystation GPL from their Github
Do the minimum amo…
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### Labels
[BUG]
### Description
A tile in the West Electrical Substation appears as a wall
### Steps to reproduce
1. Look at tile
### Expected Behavior
The tile to appear as a floor
### Addit…
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### Version
V2.0.0.alpha
### What happened?
Unable to use the macros for toggling the filters for Area, Mobs, Turfs, etc. which leads to a bad experience.
### Reproduction
1. Launch SDMM
2. …
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### Version
v2.5.2alpha
### What happened?
While I was modifying a map for a PR, I attempted to delete one of the wall objects to make room for the map I wanted to create. This resulted in th…
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Related but not duplicate of #49,
Generally speaking wall-mounted items are fairly difficult to notice if they are on the west/east walls. Due to station layouts and generally the limited wall-space …
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### Version
v2.5.4.alpha
### What happened?
This map, which works fine in-game, is totally messed up in the editor. (It has a big vertical stripe through the supermatter engine and atmos.)
I mad…
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### Problem to be solved
StrongDMM 1.0 have a button to save all edited maps. Alpha version don't have such feature.
### Sugest a solution
Return Save All button which was before.
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### Problem to be solved
As the title say, due to many many people being still used to the old StrongDMM configurations, including myself, tend to use the old hotkeys (example: holding shift + left c…
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### Version
v2.1.0.alpha (I just downloaded it from the home page on github)
### What happened?
After extracting the application and launching it, it would imediately close.
### Reproducti…
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I would offer steps to reproduce if I could but right now it seems like I have no idea how I got here.
Some possible points:
- I set .dmm files to automatically pull from a strongdmm.exe file th…