-
```
in the example js: the code like this:
var highlightMatcher = hasHighlights ? function(evt) {
var text = evt.getText();
var description = evt.getDescription();
for (v…
-
```
in the example js: the code like this:
var highlightMatcher = hasHighlights ? function(evt) {
var text = evt.getText();
var description = evt.getDescription();
for (v…
-
```
in the example js: the code like this:
var highlightMatcher = hasHighlights ? function(evt) {
var text = evt.getText();
var description = evt.getDescription();
for (v…
-
```
in the example js: the code like this:
var highlightMatcher = hasHighlights ? function(evt) {
var text = evt.getText();
var description = evt.getDescription();
for (v…
-
There is a support for displaying markers, how-ever why stop there?
What I think should also be shown: **Interaction Entity (s)**, **Text / Item / Block displays**, **entities with "`invisible:true…
-
```
in the example js: the code like this:
var highlightMatcher = hasHighlights ? function(evt) {
var text = evt.getText();
var description = evt.getDescription();
for (v…
-
```
in the example js: the code like this:
var highlightMatcher = hasHighlights ? function(evt) {
var text = evt.getText();
var description = evt.getDescription();
for (v…
-
```
in the example js: the code like this:
var highlightMatcher = hasHighlights ? function(evt) {
var text = evt.getText();
var description = evt.getDescription();
for (v…
-
```
in the example js: the code like this:
var highlightMatcher = hasHighlights ? function(evt) {
var text = evt.getText();
var description = evt.getDescription();
for (v…
-
```
in the example js: the code like this:
var highlightMatcher = hasHighlights ? function(evt) {
var text = evt.getText();
var description = evt.getDescription();
for (v…