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OpenGL has implementation-specific limitation on maximum possible dimension for a texture.
It usually varies from 1024 to 16384. (8192 in case of gallium llvmpipe).
However, we need to support the c…
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I'm trying to run the following code:
```
ms = pymesh.MeshSet()
ms.load_new_mesh("path_to_glb.glb")
ms.save_current_mesh("path_to_new_obj.obj")
```
And I get the following e…
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It has been pointed out that [CNNs are biased towards texture](https://arxiv.org/pdf/1811.12231.pdf), and that applying style transfer to the training dataset improves performance of the models.
An…
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**Describe the bug**
If you have a map that does not have a defined sky in MAPINFO, it will print "Texture not found" (blank spacing) in console.
**Build that the bug occurred in**
10.2 release …
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```
F:\Hair Filter\CtrlHair>python ui/frontend_demo.py
Network [SPADEGenerator] was created. Total number of parameters: 266.9 million. To see the architecture, do print(network).
[*] Loading chec…
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https://arxiv.org/pdf/1705.01088.pdf
We propose a new technique for visual attribute transfer across images that may have very different appearance but have perceptually similar semantic structure.…
leo-p updated
7 years ago
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```
Hi,
I'm trying to load meshes into a scene using the method detailed in
https://code.google.com/p/jsc3d/issues/detail?id=52 and wish to use the
textures and materials from the imported meshes. …
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```
Hi,
I'm trying to load meshes into a scene using the method detailed in
https://code.google.com/p/jsc3d/issues/detail?id=52 and wish to use the
textures and materials from the imported meshes. …
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### Currently
* The `SceneModel` class provides a set of builder methods, `createGeometry`, `createMesh`, `createEntity` etc.
* Internally, the `SceneModel` creates `TrianglesDataTextureLayers`, t…
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Hello,
I am building the font on the fly.
During the drawing, I call ftgl::texture_atlas_upload(m_text_buffer->manager->atlas);
This call is necessary when some new glyph have been added. otherwise t…