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Unlike Godot's default physics server, which gets wrapped in [`PhysicsServer3DWrapMT`](https://github.com/godotengine/godot/blob/master/servers/physics_server_3d_wrap_mt.h) to buffer and flush command…
mihe updated
2 months ago
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It looks to me like it is thread safe to create one CloudConvertAPI instance and use it across all requests, but it would be great if the readme explicitly stated. Otherwise everyone consuming this li…
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Is AhoCorasickDoubleArrayTrie is thread safe after building?
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Apologies if I missed it, but I looked through the docs and I haven't seen anything mention whether or not SQLite.swift is thread safe.
I'm seeing some random EXC_BAD_ACCESS crashing that pops up in…
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hi, do I need to lock "item" or its thread safe?
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I asked [this question in the __wasm2c__ project](https://github.com/WebAssembly/wabt/issues/2372), but I’m also curious what __w2c2__’s semantics are when it comes to this type of usage.
Basically…
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Hi
Is there any problem to make [client.SetHeader()](https://github.com/go-resty/resty/blob/9e4ce7a0b8e317309b9a8a3b4c7d4f058ac26a84/client.go#L164) thread safe? Any specific reason?
If performa…
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**Describe the Bug**
The `ExecutionEngine` class in LLVM *is* thread safe and intended to be used from multiple threads. The `ExecutionEngine` wrapper in inkwell is not -- it uses `Rc` internally.
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easyloggingpp from vcpkg seems to throw during INITIALIZE_EASYLOGGINGPP when used in a static build on Windows with thread-safe feature enabled. The error involves heap allocation.
It is a 64 bit M…
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If MultiAffineAccessors are not marked as a constant variable, they implement a caching algorithm that remembers the last accessed affine piece. This mechanism is not thread-safe and using the accesso…