-
I'm using `@react-three/fiber` in my app, and updating `eslint-plugin-react` broke the linting.
You did not took into account custom renderers while introducing this changes.
on `` false negativ…
-
We tend to deal with issues through our Slack channels at http://zimjs.com/slack. You are welcome to join! If you use ZIM, then you should join. The updates on these issues can be found here http:/…
-
## About You
**Your Name:**
Dhruv Parthasarathy
**Twitter handle (optional):**
**The best way to reach out to you:**
Whatsapp +1 412-450-7755,
LinkedIn: https://www.linkedin.com/in/part…
-
Hi there! Great work on this plugin!
Has anybody managed to run this in a webworker?
-
Hi,
I want to import 3D shapefiles into my potree viewer. I tested to adapt the example but it doesn't work. My point cloud and my 3D shapefile are into the same coordinate system (cartesian): EPS…
-
Hi @whitetigle and @MangelMaxime! Let's start a new issue as the previous one went off-topic long ago ;)
I've a bit of experience with game engines in the past (before I learnt functional programming…
-
The code is currently written in WebGL. Explore whether converting to three.js will make it easier to maintain and contribute to.
ajmas updated
11 months ago
-
Would it be more usable if the flat canvas was moved in multitouch, simultaneously with drawing?
Or you might consider the approach of [Feather](https://feather.art) - first making a curved surface t…
-
- WebGL libraries
- more modern: WebGPU
- performance of libraries with our data set
### Links:
https://github.com/kelzenberg/master-project/wiki/WebGL-Frameworks
-
I tried to create my own version of your example with the GLB model (https://6l2fc3.csb.app/)
My UseCanvas is lower on the page and when it comes in view for the first time, it seems like the model…