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When I mix two slabs together, over time (or after a world reload) they disappear, becoming ghost blocks. When I try to break them it then crashes the game.
cavy8 updated
4 years ago
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**Game Freezes Often**
I built a big statue consisting only of stone bricks, slabs, vertical slabs and a slab I created using Chisel. After applying the Chisel slabs, my game began to freeze every 30…
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## Outline
Often, construction firms need to visualise animations of construction sequencing. A project timeline will be created, and related to individual model elements. For example, when a con…
Moult updated
2 months ago
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### What happened?
Hi,
I would like to create a simultaneous multi-slice (SMS) example for a course.
First, I created with pypulseq a standard Multi-slice GRE sequence with long TR=1000ms in or…
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**Describe the bug**
If I3C device is described in device tree, dynamic address can be retrieved via i3c_device_find API
But if an I3C device is not known at build time but is present in the bus, c…
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# 🐞 I found a bug
### 📸 Screenshots / Videos
https://imgur.com/a/e8aMqgW
### ▶ Steps to Reproduce
1. Place a Stonebricks slab.
2. Have a chance to put a stone slab.
### ✔ Expecte…
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as we mentioned: here are some listed enhancements,
### Atom Density Analysis
inp: surf_1, surf_2 identify, what kind of surface index should be placed there? element-O or element-metal in MO or bot…
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**Description**
Given an if/else branch, such as the example below, it seems like a reasonable expectation that both branches behave identically with regard to entering a new scope - or not doing so.…
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when i run Segche/_build/_bin/pelikan_twemcache like this,it shows some config information and end,
how can i fix it
$ ./pelikan_twemcache twemcache.conf
load config from twemcache.conf
set up the…
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Because BehaviorTrees, when built, define exactly how and what is required, some problems arise.
For example, when units are needed, the current implementation forces us to know what is needed beforeh…