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This is a split-off from https://github.com/w3c/csswg-drafts/issues/7044 where it was suggested to allow authors to use existing keyframes as part of a larger set of keyframes.
Say you load up a li…
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I saw "Performs a full redraw on every update, I intend to make this more performant soon." listed as a problem in the README, so I thought I'd add it here to make it easier to track.
Not sure if you…
otisg updated
3 years ago
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We are developing a 2D app using SVG graphic instead of bitmaps, because a vector based graphic is preferable for modern dpi-independent screens and browsers.
We are using Dart for the SVG animation,…
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Hi @Demigiant first of all, AMAZING work!
I've recently using DoTween and I have a curious behaviour with OnComplete() method.
I think if an Image is worth a thousand words:
https://user-imag…
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I really enjoyed your Pixi.js tutorials and like the idea of using Hexi for my new web based interactive animation project. My only concern is that you may not have intentions to develop this for an e…
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After a short hint of Brucey I will start this issue here.
## New standard modules
Brucey wrote a big bunch of modules which fill a gap almost any Blitzmax developer will reach once in a (bigger) …
GWRon updated
2 years ago
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Timer and tween functions are some of the most fundamental and useful functions for gameplay code in my opinion and so in this article I'll go over getting those properly implemented in Lua. If you us…
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Talked with renpytom about this on twitter, here's a formal issue where we can hash out any design decisions and such.
For people who don't know, Inochi2D is an [open source 2D puppet standard](htt…
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This is one of the first of 25,000 projects I have given review since starting my Github journey and somehow I keep coming back to it. I think its a major reason I started getting into graphics and ge…
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@BieHDC wrote on 2021-12-20:
This should be the discussion place of what should be done and etc as the discussion started in [this issue](https://github.com/Immediate-Mode-UI/Nuklear/pull/362).
…